Title: Warcraft Cataclysm – Latest WoW Info
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It has been some time since the announcement of patch 4.0 and Cataclysm. We can now speculate on what the upcoming expansion will mean to most of us.
In a general overview, it would seem that the biggest difference we will see in Warcraft as we approach the Cataclysm update and patch 4.0 will be the speed at which levels and milestones within the game are achieved.
The first thing you will notice with most classes is that you will be skilled with, and equipped with, more weapon types right from the beginning of the game.
This does not mean you will be more than zero proficiency, it just means that you will be able to use them.
Not that you’ll be right at the start for long. Blizzard have hinted at double speed levelling for all. Though more recent postings have said this might just be a 50% increase.
However, to balance this, levels 81 to 85 will be by far the longest experiences in the game so far.
Blizzard have said that, rather than each level being a grind to the next, levels 81 to 85 will be “events” in themselves, with the promise of some big “unlocks” at each and every stage.
Although real detail is some months away, we can now be pretty sure that both mana and health regeneration are going to be upped. I have heard only one figure mentioned here. That’s double speed regen. Alongside this, the “rested” stat will increase more quickly and give at least 66% more rested bonus (minimum of two and a half levels rested rather than the current one and a half)
Is it just me, or would this change the whole dynamic of levelling? Now I see it as a bonus to have double XP. The new system will reverse that and I will be loath to level with anything other than double XP.
But that’s probably the reason they are doing it.
MY prediction, and it seems a pretty obvious one, is that the game will focus even more towards “end game” instances and away from the levelling process. The exception being the levels 81 to 85.
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